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Time Hunter

Mark Mushiva

An urban treasure-hunt game that uses vibro-tactile sensation to drive player-to-player communication and collaboration

Time hunter puts two players in a race against time. Stuck in two different timelines, the players must use a non-verbal form of communication to prevent a catastrophic future of environmental collapse and rampant fascism. Vibrations from one player ripple through time to become vibro-tactile clues that guide a second player to a treasure that can alter the course of time and prevent a dystopian future from coming to pass.

Read more about this game on community platform

Trust in Play is co-funded by the Creative Europe Programme of the European Union

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